Are you implying that all of their code-base is considerably simpler than Houdini's? I will not allow fanboy-ism to justify why SideFX has been obviously dragging their feet on MacOS (and I'm not even necessarily talking about M1 optimization - I'm talking about working out basic buggy viewport behavior that's been present for quite some time now). I am going to bring up Blender (despite all the hate that it gets) - the user base relation is similar, and yet even with a fraction of the staff and financial resources that SideFX has, they got the job done! And they're not alone - Blackmagic Fusion and Resolve, the Adobe suite, AVID, C4D, and countless 3rd party companies. It seems reasonable even by your own economic logic - allot the resources in relation to the need. What I'm asking is for SideFX to hire (even on a part time basis) "someone" to work on MacOS optimization. I'm not asking for SideFX to reroute the team who might be working on a new version of Vellum, or the Karma coding to all of a sudden stop what they're doing to focus exclusively on MacOS. I also find this pro-corporate profits-above-all type of thinking that you seem to embrace to be incredibly sad and limiting, especially in the creative community - but I digress. Windows users, but fundamentally it's a question of "either offer proper support on all the platforms, or don't - but don't pretend that all users are treated equally." Either SideFX's goals are to bring powerful tools in the hands of as many artists as possible, or they aren't. Here's the thing Lewis - I know you keep harping on how small the percentage of MacOS users vs. Tinyhawkus I'm not trolling, I'm genuinely asking how you see the development cycle in complex software.
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